Logue (Alpha)
Overview
Logue (tentative name) is a roguelike RPG with Dragon Quest/Pokemon-style combat. This game still has a long ways to go, so you should assume that any and all assets are placeholders. The core mechanics will remain largely unchanged, but massively improved upon and expanded. See way below for some planned features.
Controls
A (J/Z) =the obvious A button stuff/(hold) run while in a dungeon
B (K/X) = stand still and end your turn while in a dungeon
Start (L/Enter) = open up a portable bookshelf while not in a dungeon/open the pause menu while in a dungeon
D-pad (WASD/Arrow keys) = D-pad stuff
How to Play
Talk to the NPCs and clear the dream dungeons that they present you with. It's easy. And it's made even easier with the items that you can find in the dream dungeons:
- Books - Your main way of powering up. As you level up, you'll be able to access more pages in each book. New pages means new spells, and new modifications to your stats. But you can only benefit from the books you have equipped, and you can only have a maximum of 3 books equipped at any given time. You start with a limited selection of books, but you can permanently unlock any book that you have equipped whenever you clear a dream dungeon.
- Loose spell pages - If you find any loose pages lying around, you can use them to cast their corresponding spell--but only once. After you use them, their power fades and they turn to dust. Or paper pulp, I guess.
- Potions - C'mon, you know what potions are.
Outside of items, there's one other crucial mechanic that you should know about. There's a countdown timer that you'll notice in your HUD. (It's the hourglass icon.) Each time you take a step or end your turn, that timer will tick down. When it reaches 0, your dream will be invaded by another dream diver. These dreamers will attack on sight, and are very powerful. You'd do best to avoid them. You can increase your timer by casting certain spells, or by defeating normal enemies.
Okay, that's enough info for now. You can figure out the rest on your own. This is a roguelike after all--discovery is half the fun.
Help wanted!
Thanks for playing the game. You did play it... right? Oh, you were waiting to finish reading this long description first? Cool, I can respect that. After you give the game a shot, please share any critiques and suggestions you might have. Feel free to get as nit-picky as you want. And if you're a developer who wants to join the team, let me know in the comments or on Twitter (@Bownly).
Planned Features
- Treasures that can be found in dream dungeons and taken back to the waking world to sell
- Permanent progression that lasts between runs
- Various difficulty sliders
- Purchasable books and skins
- Customizable starting inventory
- Achievements/unlockables
- More dungeon tile types (teleporters, traps, false walls, etc)
- Unique dungeon rooms (e.g. a room with a shop, a room with an inn, a monster room where you need to defeat every monster to exit, etc)
- More of everything: spells/items/enemies/room layouts
- Multiple player skins
- Crossover content (Want your character in the game? Want to design a spellbook/enemy?)
Changelog
Alpha 1.0 (from Prototype)
- Added an 2nd dungeon (and completely redid the 1st)
- Added 32 new enemies
- Added more books and tweaked some of the existing books
- Added spells that aid in dungeon traversal
- Added an overworld
- Added some early story elements
- Added NPCs
- Added a skin selection for the player character
- Players can now name (and rename) their characters
- Fixed lots of glitches
- The swinging table door thingy in the player's house can now be opened and closed (this is important)
- Tweaked the game balance
- Enemies now choose their moves based on some forethought, and not completely at random
- Lots of other things that I'm forgetting
Credits
- Some original assets were made by oshf (https://oshf.itch.io/)
- The Forsaken's original character design by RetroReflector (https://retroreflector.itch.io/)
- Used asset packs made by GibbonGL (https://gibbongl.itch.io/), PaperHatLizard (https://paperhatlizard.itch.io/), and BadDesignBrian (https://baddesignbryan.itch.io/)
- Everything else by me, Bownly
- As always, special thanks to the team behind GBDK
Download
Install instructions
I haven't tested the game on real hardware, but it should work. It'll definitely work with a good emulator like BGB, and it should even work well enough with janky emulators like Emulicious or the Analogue Pocket.
Leave a comment
Log in with itch.io to leave a comment.